Ebook App Creation Demystified: A Case Study
From Digital Book World:
In digital publishing today, storybook app creation is still a niche. Compared to printed books, creating book apps is in its infancy and still chartering the road “less traveled by” to borrow the words of Robert Frost – and at Wasabi Productions, we believe it can and will make “all the difference.”
Clearly, we aren’t the only ones who think so as this nascent industry is teeming with innovative app creation (especially for children). Device adoption is exploding in both homes and schools – this year, International Data Corporation (IDC) said it expects the tablet market to reach “a new high” of 190 million shipped units, with year-on-year growth of 48.7%, while the smartphone market is expected to grow 27.2% to 918.5 million units. Device variety and price points are also diversifying, and their ubiquity and storytelling potential mean that apps won’t be the marginal choice for digital publishing for very long.
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[W]e have created a case study detailing our experience in creating for this emerging industry, which, if predictions are to be believed, is the trend to watch in 2013 and beyond.
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The first step in creating a children’s book is platform agnostic – creation of a story. The author, in our case Graham Nunn, needs creative inspiration and workshops the idea into a script. Once the story is created, the process of making an app diverges from that of other kinds of content creation. Rather than an image of a distanced author developing his idea in isolation, storybook apps are fundamentally collaborative. Early on, Nunn is discussing his idea with the team and providing reference images while building a storyboard rough (draft). The storyboard rough has information on sound effects and interactions page-by-page to accompany the words and it begins visualizing user interface decisions, such as how navigation works (after creating a few apps, we’ve developed a familiar user interface format that our books use, but this is always evolving to ensure it’s optimized for each app).
A timeless, well-written story is critical for all children’s literature but since books on a touch screen device have the added dimension of reader interaction, you need more than just great words. Someone has to decide what those interactions are going to be and when this person is the author, these can be more integral to the narrative–not forced into the scope of a completed story by someone else.
Link to the rest at Digital Book World


