From The New York Times Motherlode blog:
Could e-books actually get in the way of reading?
That was the question explored in research presented last week by Heather Ruetschlin Schugar, an associate professor at West Chester University, and her spouse, Jordan T. Schugar, an instructor at the same institution. Speaking at the annual conference of the American Educational Research Association in Philadelphia, the Schugars reported the results of a study in which they asked middle school students to read either traditional printed books or e-books on iPads. The students’ reading comprehension, the researchers found, was higher when they read conventional books.
In a second study looking at students’ use of e-books created with Apple’s iBooks Author software, the Schugars discovered that the young readers often skipped over the text altogether, engaging instead with the books’ interactive visual features.
. . . .
While young readers find these digital products very appealing, their multitude of features may diffuse children’s attention, interfering with their comprehension of the text, Ms. Smith and the Schugars found. It seems that the very “richness” of the multimedia environment that e-books provide — heralded as their advantage over printed books — may overwhelm children’s limited working memory, leading them to lose the thread of the narrative or to process the meaning of the story less deeply.
This is especially true of what the authors call some e-books’ “gimmicks and distractions.” In the book “Sir Charlie Stinky Socks and the Really Big Adventure,” for example, children can touch “wiggly woos” to make the creatures emit noise and move around the screen. In another e-book, “Rocket Learns to Read,” a bird flutters and sounds play in the background.
Such flourishes can interrupt the fluency of children’s reading and cause their comprehension to fragment, the authors found. They can also lead children to spend less time reading over all: One study cited by Ms. Smith and the Schugars reported that children spent 43 percent of their e-book engagement time playing games embedded in the e-books rather than reading the text.
Link to the rest at The New York Times