How William Gibson Keeps His Science Fiction Real

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From The New Yorker:

Suppose you’ve been asked to write a science-fiction story. You might start by contemplating the future. You could research anticipated developments in science, technology, and society and ask how they will play out. Telepresence, mind-uploading, an aging population: an elderly couple live far from their daughter and grandchildren; one day, the pair knock on her door as robots. They’ve uploaded their minds to a cloud-based data bank and can now visit telepresently, forever. A philosophical question arises: What is a family when it never ends? A story flowers where prospective trends meet.

This method is quite common in science fiction. It’s not the one employed by William Gibson, the writer who, for four decades, has imagined the near future more convincingly than anyone else. Gibson doesn’t have a name for his method; he knows only that it isn’t about prediction. It proceeds, instead, from a deep engagement with the present. When Gibson was starting to write, in the late nineteen-seventies, he watched kids playing games in video arcades and noticed how they ducked and twisted, as though they were on the other side of the screen. The Sony Walkman had just been introduced, so he bought one; he lived in Vancouver, and when he explored the city at night, listening to Joy Division, he felt as though the music were being transmitted directly into his brain, where it could merge with his perceptions of skyscrapers and slums. His wife, Deborah, was a graduate student in linguistics who taught E.S.L. He listened to her young Japanese students talk about Vancouver as though it were a backwater; Tokyo must really be something, he thought. He remembered a weeping ambulance driver in a bar, saying, “She flatlined.” On a legal pad, Gibson tried inventing words to describe the space behind the screen; he crossed out “infospace” and “dataspace” before coming up with “cyberspace.” He didn’t know what it might be, but it sounded cool, like something a person might explore even though it was dangerous.

Gibson first used the word “cyberspace” in 1981, in a short story called “Burning Chrome.” He worked out the idea more fully in his first novel, “Neuromancer,” published in 1984, when he was thirty-six. Set in the mid-twenty-first century, “Neuromancer” follows a heist that unfolds partly in physical space and partly in “the matrix”—an online realm. “The matrix has its roots in primitive arcade games,” the novel explains, “in early graphics programs and military experimentation with cranial jacks.” By “jacking in” to the matrix, a “console cowboy” can use his “deck” to enter a new world:

Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation. . . . A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding.

. . . .

Most science fiction takes place in a world in which “the future” has definitively arrived; the locomotive filmed by the Lumière brothers has finally burst through the screen. But in “Neuromancer” there was only a continuous arrival—an ongoing, alarming present. “Things aren’t different. Things are things,” an A.I. reports, after achieving a new level of consciousness. “You can’t let the little pricks generation-gap you,” one protagonist tells another, after an unnerving encounter with a teen-ager. In its uncertain sense of temporality—are we living in the future, or not?—“Neuromancer” was science fiction for the modern age. The novel’s influence has increased with time, establishing Gibson as an authority on the world to come.

Link to the rest at The New Yorker