It’s finally time to admit streaming apps and digital distribution have ruined most creative media industries, and maybe physical media was the right choice all along.
Okay, that’s a tad dramatic. But it’s not exactly wrong.
To be fair, streaming apps aren’t all bad. Streaming services and digital storefronts make it easy to access our favorite shows, bands, and video games on just about any device we own. And they give us legal ways to support legacy media without succumbing to greedy scalpers or shady piracy sites. But what started as a way to “cut the cord” and stick it to cable companies and record labels has only birthed a new corporate overlord—one that does not respect its customers, the media it distributes, or the people who make it.
The issue with streaming and digital media
One could argue annoyances like The Office leaving Netflix or that the first Mannequin film is unavailable digitally while Mannequin 2: On the Move is readily available are just part of the reality of the new digital landscape.
But that impermanence is starting to seem a lot more like a bug than a feature. This past week, we learned Warner Bros. Discovery unceremoniously delisted TV shows from the HBO Max app for no reason other than it wanted to stop paying residuals to its creators—sorry if you ponied up your $14.99 per month expecting HBO Max Originals content to actually be available on HBO Max. Meanwhile, digital video games are regularly delisted from digital shelves, making them impossible to purchase or redownload, even as inevitable server shutdowns render multiplayer modes—or even entire games—unplayable even after you’ve purchased and downloaded the game.
It’s not just music, movies, and games—even ebooks and comics are in peril due to streaming and all-digital platforms. Just look at the backlash against Amazon’s recent Comixology overhaul, which made purchasing new comics almost impossible for certain users, and rendered some comics and manga unreadable thanks to unwanted layout changes.
All streaming apps, regardless of media, revoke your access to their free libraries if you unsubscribe, they experience a sudden service outage, or they permanently go offline—not to mention streaming business models notoriously screw over the artists and creators that distribute their work through these apps.
These issues and more make it increasingly difficult for customers to enjoy their purchases, and make media preservation virtually impossible.
You know what doesn’t have those issues? Physical media.
Link to the rest at LifeHacker
PG doesn’t want to go back to printed books. On rare occasions (once per year or so), he’ll purchase a pbook, but he finds the percentage of those which are set aside after reading the first part is quite high.